OpenFeint in our iPhone games!
Yes, we have finally started (better late than never) integrating OpenFeint into our iPhone games, starting with Elevens (due to be submitted this week), followed by our other existing titles and of course any of our new titles.
There are many social gaming systems available for the iPhone now, too many to choose from to be honest, and they seem to all have the same functionality and integration headaches, so why did we decide to go with OpenFeint?
OpenFeint has very tight Unity integration (The game engine we use to develop our iPhone and Desktop games) and with the current release version of OF, the easiest xCode integration we have found. Both of these two things makes my life easier, which is always a good thing!
But ultimately the most compelling reason for choosing OF is that they have the biggest game and player user base by far and we are hoping that this in itself will help us spread the word about our awesome iPhone games.



