Archive for the ‘Dev Talk’ Category

3rd September

Issues with iPhone 3G and iOS 4.0x

It seems that the new iOS 4.1 cannot come soon enough for millions of iPhone 3G users that are running iOS 4.0x as so many games and apps just don’t run well or at all on their devices.

We also have games that wont load or sometimes crash on some users 3G iPhones running iOS 4.0.2 including many developers at our own offices, but we are glad to announce that we have tested all of our games on iOS 4.1 (GM Seed) on all of our iPhone 3G’s in our office and iOS 4.1 fixes the slow downs and crash issues everyone is experiencing.

Thankfully, it looks like all will go back to normal next week when iOS 4.1 comes out and everyone upgrades!

27th December

I am currently coding a generic GamePad Configuration system…

for use in my games that will allow users that own a Joystick or Gamepad to configure their button setup and map them to the game specific inputs available, rather than my current system of hard coding the button inputs.

Why am I doing this? Well, the problem is that there are many different brands of Joysticks and Gamepads, and no standardised button numbering system. On top of that, some controllers need specific 3rd part drivers that further distort any standard button input mapping, and then, the final straw is that the same Gamepad running on both OSX and Windows will usually yield different button mappings.

So, right now, if I hard code the mappings to what I feel is the most generic/standard mapping available, and you have a different brand Gamepad or Joystick to what I used, then you *may* not have the buttons mapped correctly, you even worse, may be missing a bunch of inputs all together.

So my solution is to offer a configuration screen in each of my games that could benefit from using a Gamepad or Joystick that will allow the user to map their own inputs and store them so they can play using any Gamepad or Joystick they choose!

This has been on my todo list for well over a year, and I am taking this opportunity, over what should be a holiday break, to finally nut out the mechanics for the system, to at least prove to myself it will both work and be useful.

If I can get this working as per my vision, then you can look forward to using it in all future StuntMANIA versions as well as the up-coming Tankz Desktop version and more.

My alternative is to give away a free Gamepad with every game sold ;-)

2nd November

Sneak Peak at the new look StuntMANIA!

Here is a screen shot from the new and improved Global High Scores ladder.

scores_ladder

Your personal scores are listed in blue, so they are easy to find in the list, and your best score and overall rank is show to you for each game type too.

More to come soon, stay tuned…

29th December

Are we going to see any S3 games on the iPhone and Touch?

I have been asked quite a lot recently about our games and if any will appear on the iPhone or Touch in the future.

Absolutely. Development is underway on some existing game conversions as well as a few new titles specifically designed for the iPhone and Touch.

Apple have delivered an incredible hand held gaming device that is changing the way we (as players) interact with games. As exciting as that is, developing intuitive games for it is not an easy challenge, especially when trying to break away from the cheap 0.99c, “lets get anything released and hopefully 1 million people will buy it” attitude, and instead develop and deliver a better quality game that really utilises the technology and amazing input features.

I will post more information about the titles I am working on with some visuals in early January 09, so stay tuned.

C-Defenders iPhone
Circuit Defenders StuntMANIA